This could cause unexpected results when rolling back or performing other commands that affect state of the actor. When running the animate commands in parallel ( wait is set to false) the affected actors state can mutate unpredictably. īe aware, that this command searches for actors with the provided IDs over all the actor managers, and in case multiple actors with the same ID exist (eg, a character and a text printer), this will affect only the first found one. Consider using dedicated animation tools instead, such as Unity's Animator. Naniscript is a scenario scripting DSL and not suited for complex automation or specification such as animation. It's not recommended to use this command for complex animations. Key frames for the animated parameters are delimited with | literals. # animate # SummaryĪnimate properties of the actors with the specified IDs via key frames. ![]() This API reference is valid for Naninovel v1.18.
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